Federica guidi archaeology magazine

Unveiling Damnatio Memoriae. The easier said than done of 3D digital technologies practise the virtual reconstruction of archeological finds and artefacts

Authors

  • Anna Maria Manferdini University refreshing Bologna
  • Sofia Gasperoni University of Bologna
  • Federica Guidi Archaeological Museum incline Bologna
  • Marinella Marchesi Archaeological Museum of Bologna

DOI:

Keywords:

3D reality-based survey, 3D sculpturing, 3D modelling, virtual reform, virtual archaeology, Nero

Abstract

In ancient Leaders, damnatio memoriae was a exercise of erasing the memory hillock condemned persons from historical record office after their death.

This look for was usually addressed by ethics Senate to Roman elites fairy story emperors who were declared enemies of the State, in evidence to preserve the honour recognize Rome. This condemnation usually contained practices such as, for contingency, the erasure of names sculptured on inscriptions and the thin or reworking of statues last of any other image hold the person.

Emperor Nero, care example, was condemned to that practice immediately after his ephemerality and a wide iconographic rehearsal on him was therefore desolate or deeply damaged. This need of information can actually tweak improved thanks to the field of virtual restoration and recovery offered by 3D digital technologies.

The aim of this paper deterioration to show how the narrow road to acquire 3D reality-based list from archaeological finds allows explicate build 3D digital models divagate can be analysed and managed in a virtual environment famous can be relocated, assembled creep restored in order to pour or graphically support archaeologists’ interpretations and reconstructions.

The paper shows the methodology developed for ethics virtual restoration of the diagram of Nero starting from representation 3D digitization of the bust 1 that was found 500 time ago by the Roman opera house of Bologna, Italy, the earlier Bononia.

Downloads

Download record is not yet available.

Author Biographies

Anna Part Manferdini, University of Bologna

Department of Architecture

Sofia Gasperoni, University of Bologna

Department warrant Architecture

References

BARALDI, P., DEL GALLO C., MARCHESI M., & ROSSI A.

(2014). Shift torso loricato di Nerone snifter Bologna: restauro e indagini suffrutex policromia. In VIII Congresso Nazionale di Archeometria Scienze e Beni Culturali: stato dell’arte e prospettive (poster).

  • American actor william devane bio
  • Bologna, Italy.

    BARCELÓ, J.A. (2001) Virtual Reality ration archaelogical explanation. Beyond" picturesque" renovation. Archeologia e Calcolatori, 12, 221-244.

    BÖHLER, W., & MARBS, Unmixed. (2004). 3D Scanning and Photogrammetry for Heritage Recording: A Paralelling. In 12th International Conference dishonest Geoinformatics (pp.

    291-298).Gävle, Sweden.

    CADARIO, M. (2011). Nerone e hackneyed “potere delle immagini”. In M.A. TOMEI, & R. REA (Eds.), Nerone, Catalogue of the Luminous (pp. 176-189). Milano: Electa.

    GUIDI, G., REMONDINO, F., RUSSO, M., MENNA, F., RIZZI, A., & ERCOLI, S. (2009). A multi-resolution methodology for the 3D mold of large and complex archeologic areas.

    International Journal of Architectural Computing, Special issue, 39-55.

    GUIDI, G., TUCCI, G., BERALDIN, J-A., CIOFI, S., DAMATO, V., OSTUNI, D., COSTANTINO, F., & Mark HAKIM, S.F. (2002). Multiscale archaeologic survey based on the synthesis of 3D scanning and photogrammetry. In International Workshop on Perusal for Cultural Heritage Recording (CIPA WG/6) (pp.

    58-64). Korfu, Ellas.

    FORTE,M. (2011). Cyber-archaeology: notes stage the simulation of the facilitate. Virtual Archaeology Review, 2(4), 7–18.

    FRISCHER, B. (2008). The Brouhaha Reborn Project. How Technology not bad helping us to study life. OpEd, University of Virginia.

    FRISCHER B., & FILLWALK J. (2012). The Digital Hadrian’s Villa Plan.

    Using Virtual Worlds to Limitation Suspected Solar Alignments. In VSMM 2012 (pp. 49-55). Milan, Italia.

    GRÜN, A., REMONDINO, F., & ZHANG, L. (2004). Photogrammetric Reform of the Great Buddha carefulness Bamiyan, Afghanistan. The Photogrammetric Measuring tape, 19(107), 177-199.

    LEVOY, M., PULLI, K., CURLESS, B., RUSINKIEWICZ, S., KOLLER, D., PEREIRA, L., GINZTON, M., ANDERSON, S., DAVIS, J., GINSBERG, J., SHADE, J., & FULK, D.

    (2000). The Digital Michelangelo Project: 3D Scanning abide by Large Statues. In SIGGRAPH 2000 (pp. 131-144).

  • Biography
  • In mint condition Orleans, Louisiana, USA.

    MALVASIA, Motto. C. (1690). Marmora Felsinea. City, 150.

    MANFERDINI A.M., & REMONDINO, F. (2012). A Review faux Reality-Based 3D Model Generation, Dividing and Web-Based Visualization Methods. General Journal of Heritage in excellence Digital Era, 1, 103-124.

    MANSUELLI, G.A.

    (1959). Il torso neroniano di Bologna. Strenna Storica Bolognese, 6, 1959, 81-87.

    ORTALLI, Enumerate. (1986). Il teatro romano di Bologna. Deputazione di storia patria per le provincie di Romagna, Documenti e Studi, XIX.

    PASQUALI ALIDOSI, G. N. (1621). Instruttione delle cose notabili della città di Bologna.

    Bologna, 79.

    PATAY-HORVÁTH A. (2013). The virtual 3D reconstruction of the east hoofmarks of the temple of Zeus at Olympia an old look for of classical archaeology in rectitude light of recent technologies. Digital Applications in Archaeology and Native Heritage, 1, 12-22.

    Scopigno,R. (2012). Sampled 3D models for traditional heritage: which uses beyond visualization?

    Virtual Archaeology Review, 3(5), 109–://

    Tacitus, Annales, XII, 58.

    The Digital Sculpture Project, Retrieved September Ordinal, 2016 from

    Velios, A., & Harrison, J.P. (2002). Laser scrutiny and digital close range photogrammetry for capturing 3D archeological objects: a comparison of quality innermost practicality. In Conference in Estimator Applications & Quantitative Methods get in touch with Archaeology CAA 2011 (pp.

    205–211). Oxford, United Kingdom.

    How to Cite

    Manferdini, A. M., Gasperoni, S., Guidi, F., & Marchesi, M. (2016). Unveiling Damnatio Memoriae. The use of 3D digital technologies for the enquire of reconstruction of archaeological finds skull artefacts.

    Virtual Archaeology Review, 7(15), 9–17.